Ebook Networking and online games: Understanding and engineering multiplayer internet games

Ebook "Networking and online games: Understanding and engineering multiplayer internet games" includes content: Chapter 1 introduction; chapter 2 early online and multiplayer games; chapter 3 recent online and multiplayer games; chapter 4 basic internet architecture; chapter 5 network latency, jitter and loss; chapter 6 latency compensation techniques; chapter 7 playability versus network conditions and cheats; chapter 8 broadband access networks; chapter 9 where do players come from and when?; chapter 10 online game traffic patterns; chapter 11 future directions; chapter 12 setting up online FPS game servers; chapter 13 conclusion.